Anvil
Design. Build. Ignite.

A full 2D & 3D game engine that runs in your browser.
AI-assisted generation. Visual scripting. Power Studio for coders.
Export to Godot, Unity, GLB, HTML5, and more.

Join Beta on Discord
Explore specs

Built on real engineering

Not a toy. A full engine with 70+ systems, 3D physics, AI agent orchestration, and a real-time game runtime.

Physics

Rapier 2D + 3D

Production-grade rigid body physics. Worker offload with SAB/transfer/main-thread fallback. Heightfields, convex hull, trimesh, joints, sensors, collision groups.

WASM + Web Worker
Scripting

QuickJS + Node Graph

Sandboxed QuickJS WASM with CPU/memory limits. Visual node graph with 50+ nodes and bi-directional code↔graph sync. AI generates gameplay scripts.

640KB memory cap
Rendering

PixiJS + Three.js + WebGPU

2D viewport with culling, sprite pooling, and LOD. 3D with shadows and ACESFilmic tonemapping. WGSL compute shaders for particles (1M).

Viewport culling
AI Pipeline

Anvil Copilot + Agent Team

Terrain editing, scene composition, proc-gen scripts, dialogue, playtest analysis. Three-agent orchestration with debate-based convergence. BYOK for 7 providers.

10 AI pipelines
Runtime

Game Kernel + HUD + Physics

Fixed-timestep loop (60Hz), camera follow, canvas health bars/minimap/dialogue, animation state machine, particle effects, save/load. Exported games under 150KB.

Zero-dependency runtime
3D Pipeline

Import → Physics → Export

GLB, FBX, OBJ import with auto mesh colliders. Animation state machine (idle/walk/run/jump/attack). Humanoid ragdoll rig. 3-tier export: GLB/WebPlay/Godot 3D.

trs: true GLTF

From beginner to expert

Start with AI and templates. Customize visually. Master the full engine.

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Describe

Tell the AI what you want in plain English. "Add a haunted forest with NPCs and quests."

BEGINNER
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Customize

Visual editor, terrain painter, asset library, marker placement. No code needed.

INTERMEDIATE

Script

Node graph editor, event pages, custom behaviors. Connect events, conditions, and actions.

EXPERT
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Code

Power Studio: Monaco editor, terminal, AI copilot. Write code directly or let AI generate it.

POWER USER

Engineered for performance

Real benchmarks, real numbers. Not just playable — smooth.

5,000+
Physics bodies (worker offload)
50K+
Tiles with viewport culling
100K
GPU compute transforms
1M+
Particles (WebGPU compute)
60Hz
Fixed-timestep sim
1,198
Passing tests

Everything you need

A complete game development environment — 2D, 3D, AI, and real-time play testing.

Anvil Copilot

Context-aware AI that reads your project, edits terrain, places assets, writes scripts, and debugs logic. Multi-agent orchestration for complex tasks. Bring your own API key for 7 providers.

Real-Time Play Mode

Camera follow, WASD/gamepad/touch input, canvas HUD, dialogue overlay, pause menu, player save/load. Event-triggered particles and animation state machines.

14 Export Formats

Godot, Unity, HTML5, GLB, GLTF, WebPlay 3D, Godot 3D Scene, TMX, CSV, PNG, SVG, JSON, LDtk, Desktop (Tauri). Plus URL sharing with LZ compression — playable from a link.

Full 3D Pipeline

Import GLB/FBX/OBJ, auto-generate mesh colliders, physics joints, heightfield terrain, animation state machine, humanoid ragdoll rig. 3-tier export to GLB/WebPlay/Godot 3D.

Runtime Engine

Fixed-timestep kernel, camera system with shake, input abstraction, canvas HUD (health bars, minimap, dialogue), animation state machine, save/load. Exported games: sub-150KB.

AI Asset Generation

Generate sprites from text prompts via ComfyUI. Inpainting, img2img, IP-Adapter style locking. Generate entire sprite sheets, terrain tiles, and animation frames.

Power Studio

For power users: Monaco code editor, dockable tabs, integrated QuickJS terminal with live preview. AI generates code, you inspect and refine. Full engine API access.

AI-assisted + direct coding

Build any genre

Templates for the most popular game types — with full gameplay systems pre-wired.

[R]
Top-down RPG
NPCs, quests, combat
[P]
Platformer
Physics, jumps, items
[TD]
Tower Defense
Pathing, waves, eco
[RL]
Roguelike
Procedural, permadeath
[F]
Farm Sim
Crops, animals, craft
[PZ]
Puzzle
Logic, patterns, flow

Join the forge

Join our Discord to get early access, give feedback, and shape the future of the engine.

Join Discord