A full 2D & 3D game engine that runs in your browser.
AI-assisted generation. Visual scripting. Power Studio for coders.
Export to Godot, Unity, GLB, HTML5, and more.
Not a toy. A full engine with 70+ systems, 3D physics, AI agent orchestration, and a real-time game runtime.
Production-grade rigid body physics. Worker offload with SAB/transfer/main-thread fallback. Heightfields, convex hull, trimesh, joints, sensors, collision groups.
WASM + Web WorkerSandboxed QuickJS WASM with CPU/memory limits. Visual node graph with 50+ nodes and bi-directional code↔graph sync. AI generates gameplay scripts.
640KB memory cap2D viewport with culling, sprite pooling, and LOD. 3D with shadows and ACESFilmic tonemapping. WGSL compute shaders for particles (1M).
Viewport cullingTerrain editing, scene composition, proc-gen scripts, dialogue, playtest analysis. Three-agent orchestration with debate-based convergence. BYOK for 7 providers.
10 AI pipelinesFixed-timestep loop (60Hz), camera follow, canvas health bars/minimap/dialogue, animation state machine, particle effects, save/load. Exported games under 150KB.
Zero-dependency runtimeGLB, FBX, OBJ import with auto mesh colliders. Animation state machine (idle/walk/run/jump/attack). Humanoid ragdoll rig. 3-tier export: GLB/WebPlay/Godot 3D.
trs: true GLTFStart with AI and templates. Customize visually. Master the full engine.
Tell the AI what you want in plain English. "Add a haunted forest with NPCs and quests."
BEGINNERVisual editor, terrain painter, asset library, marker placement. No code needed.
INTERMEDIATENode graph editor, event pages, custom behaviors. Connect events, conditions, and actions.
EXPERTPower Studio: Monaco editor, terminal, AI copilot. Write code directly or let AI generate it.
POWER USERReal benchmarks, real numbers. Not just playable — smooth.
A complete game development environment — 2D, 3D, AI, and real-time play testing.
Context-aware AI that reads your project, edits terrain, places assets, writes scripts, and debugs logic. Multi-agent orchestration for complex tasks. Bring your own API key for 7 providers.
Camera follow, WASD/gamepad/touch input, canvas HUD, dialogue overlay, pause menu, player save/load. Event-triggered particles and animation state machines.
Godot, Unity, HTML5, GLB, GLTF, WebPlay 3D, Godot 3D Scene, TMX, CSV, PNG, SVG, JSON, LDtk, Desktop (Tauri). Plus URL sharing with LZ compression — playable from a link.
Import GLB/FBX/OBJ, auto-generate mesh colliders, physics joints, heightfield terrain, animation state machine, humanoid ragdoll rig. 3-tier export to GLB/WebPlay/Godot 3D.
Fixed-timestep kernel, camera system with shake, input abstraction, canvas HUD (health bars, minimap, dialogue), animation state machine, save/load. Exported games: sub-150KB.
Generate sprites from text prompts via ComfyUI. Inpainting, img2img, IP-Adapter style locking. Generate entire sprite sheets, terrain tiles, and animation frames.
For power users: Monaco code editor, dockable tabs, integrated QuickJS terminal with live preview. AI generates code, you inspect and refine. Full engine API access.
AI-assisted + direct codingTemplates for the most popular game types — with full gameplay systems pre-wired.
Join our Discord to get early access, give feedback, and shape the future of the engine.
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