The studio is broad, but the claims stay tied to tested journeys. Experimental targets and unfinished polish remain labeled.
Unified Project
Verified beta foundation
Multi-scene editing, active-scene Play, command history, save slots, cold reload, recovery, and portable export.
Cross-workspace browser journeys
Asset Lifecycle
Beta, expanding by modality
Durable sprite and terrain candidates, exact receipts, acceptance, placement, reimport, versions, variants, and rollback.
More creation routes are converging now
Code + Visual Logic
Available in beta
Integrated code editing, sandboxed execution, terminal workflows, visual graphs, and project-aware context.
Advanced tools without a separate project
Provider Integration
Capability-dependent beta
Local, BYOK, and managed routes depend on installed models, configured providers, connectivity, and each provider's capabilities.
Preflight and route receipts stay visible
Maps + 3D
Available, actively hardening
Terrain painting, procedural maps, limited managed real-world DEM capture, model import, editing, animation, and output.
Coverage and scale vary by workflow
Export System
Portable core + experimental adapters
Project, simulation, asset, model, and map outputs are available. Godot, Unity, desktop, and mobile are not universal release claims.
Verify the exact target before shipping
Release Platform
Chromium web beta
The current verified release boundary is Chromium-based web use. Other browsers and packaged desktop require separate certification.
Platform claims remain evidence-based
Creator Marketplace
Separate platform track
Creator pages, showcases, livestreaming, assets, and templates are being developed as a decoupled platform—not hidden inside editor claims.
Independent product boundary